Mentor Comments
Team Oura Farmers
Kyle
-Flower shot - getting into the drop feels like it runs into an axis
-Comp- make sure all the black levels are matching (shot 1 and 5)
-In water shot, the motion graphics is covering the ring- reframe
Molly
-Seems like there is no mid depth of field, in real Oura ads DOF is very shallow
-The ring is very blown out in Flower Shot
-Flower is moving too much, it should just gently fall out of flower
Hailey
-In water shot, there are no white highlights in the bubbles
-Theres a dark line in the cloth shot that seems like a rendering issue
Billy
-Ring is blending in with the water, maybe make the water seem more clear in the
FG and colored in the BG, It is reflecting too much teal
Stephen
-Cross fade to shot 3
To Do
Shot 1:
-Finalize lighting and BG
Shot 3:
-Finalize lighting on ring and flower
Shot 2:
-Adjust colors and lighting for underwater portion
Shot 4:
-Improve colors, lighting, and ring animation
Shot 5:
-Finalize lighting and background adjustments
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3/9/2026
This Week's Vis edited by Wren Pellant
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3/6/2026
With Shot 2 fixed up, the group is working on setting up our breakdowns and press-kit
Shot 2 FX Breakdown
4K Beauty Still Pre-Comp
Shot 2 Look-dev Breakdown
Shot 5 Look-dev Breakdown
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3/4/2026
This last week of critique my shot received a good chunk of critique. The main comments were regarding the lighting of the overall scene, and how the ring underwater was looking flat. My solution to this was inspired by Professor Gaynor. I utilized planes to block the HDR in spots
Viewport ss of setup
Before
After
We had planned to just make this change to the ring and add it to the previous comp, but the ring simply looked too different lighting wise so we decided to re-render the whole shot
Ring slap comped on old vis
Current vis with planes
Using light linking I brought up the values in the bubbles and volume to get some of the color back that we had before the planes
Updated Look-dev of Shot 2