Mentor Comments
Team Oura Farmers
Kyle
-Flower shot - getting into the drop feels like it runs into an axis
-Comp- make sure all the black levels are matching (shot 1 and 5)
-In water shot, the motion graphics is covering the ring- reframe
Drew
-Too much saturation in last shot
Beck
-Flower looks like you played with opacity rather than SSS
-Feels ghostly and transparent
Molly
-Seems like there is no mid depth of field, in real Oura ads DOF is very shallow
-The ring is very blown out in Flower Shot
-Flower is moving too much, it should just gently fall out of flower
Hailey
-In water shot, there are no white highlights in the bubbles
-Theres a dark line in the cloth shot that seems like a rendering issue
Billy
-Ring is blending in with the water, maybe make the water seem more clear in the
FG and colored in the BG, It is reflecting too much teal
Stephen
-Cross fade to shot 3
To Do
Shot 1:
-Finalize lighting and BG
-Small adjustments to animation
Shot 3:
-Refine the flower motion and ring animation
-Finalize lighting on ring and flower
-Make cam adjustments to make transition better
Shot 2:
-Adjust colors and lighting for surface portion
-Rerender with finalized settings for highest quality
Shot 4:
-Change camera transition
-Improve colors, lighting, and ring animation
Shot 5:
-Finalize lighting and background adjustments
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3/2/2026
As we prepare to meet the mentors in person tomorrow, the team has worked extremely hard to be nearly finished with our product video. Today I plan on getting ahead for the press kit by working a bit on my fx breakdown
Week 9 Vis edited by Wren Pellant
Contact Sheet for Bubbles
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2/27/2026
Aside from the shot 2 changes, the other things I wanted to work on this week involved altering the colors of shot 5. The colors we had this past week were not feeling very 'luxury' so I spent of chunk of time exploring using tonemapping in shot 5 as well
Last Week Iteration
New Iteration
Comparison of No tonemap vs tonemap
New Iteration
No Tonemap Quilt
Tonemap Quilt
New Lighting
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2/25/2026
Something that stood out to the mentors was how blown out and bright the sky bg for shot 2 looked in comparison to the underwater portion. So I went back and made alterations to the lighting as well as added the BG in render instead of it being added in comp
Last Week Iteration
New Iteration
Surface Portion next to Underwater Portion