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May 28th, 2025

Final Render

After critique I spent a majority of my time fixing the dissipation of the smoke within my scene. It took a lot of effort but I ended up with a result I believe I can be proud of.
Renderer - Karma
Average Render Time - 19 Mins/Frame
Image Resolution - 1920 x 1080 
Lights - 1 (1 dome)

First Render

Second Render

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May 25th, 2025

Render

Comp pre-color grade

Comp post-color grade

Within Nuke I did some simple compositing to add some Z-Defocus and camera shake
Below is my main render pass. I averaged about 7 minutes of render time per frame. Due to difficulties with the farm I was forced to render locally which definitely slowed me down.
I created an HDRI background pass with matched camera movement to use as the environment in my composition.
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May 22nd, 2025
With that done I finished my Solaris set up and got my scene prepped for rendering.

LOP net

Today I finally got to creating the fire that is emitting from the engine in the reference. This was rather simple to accomplish as I used a very similar set up to what I had already with my smoke. It was just a matter of getting the shader to look good

Shader Test

SOP level

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May 20th, 2025
After adjusting my solver settings some more I finally got a flipbook I was satisfied with, specifically focusing on the dissipation.

FLIPBOOK

Continuing from where I left off in week 2, I focused on correcting the issue I had with pyro dripping. I discovered that within my solver I was "Adding" the temperature instead of "Pulling" with it. Once this was fixed my dripping disappeared.

BEFORE

AFTER

Reference

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