Things to fix moving towards week 3:
-Make smoke appear more smooth with less visible voxels
-Adjust diffusion as well as dissipation to make smoke float away more
-Add flames to the head of the engine
-Make smoke appear less green (fix lighting)
-Remove "United Airlines" from plane material
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May 15th, 2025
Before Increasing Particle Scale
After Increasing Particle Scale
Pyro Solver sub-net
Running into issues of pyro dripping
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May 13th, 2025
I've noticed my smoke emits very visible imperfections when the look I am aiming for has a smoother trail appearance.
Pyro Solver Field Settings
Pyro Solver Shape Settings
Current Solaris Set up
I utilized today to take a step back from where I am at currently to understand exactly what needs changing when looking at my reference vs my current render. In doing so I noticed many changes that need to be made.
-Small flames are emitting from the engine, these need to be added.
-My initial trail path is coming from the wrong direction
-Dissipation is set too high
-Losing shape of smoke trail due to turbulence
-Plane angled too high
REFERENCE CURRENT RENDER
Test Render
Reference