Things to fix moving towards week 3:
-Make smoke appear more smooth with less visible voxels
-Adjust diffusion as well as dissipation to make smoke float away more
-Add flames to the head of the engine
-Make smoke appear less green (fix lighting)
-Remove "United Airlines" from plane material
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May 15th, 2025

Before Increasing Particle Scale

After Increasing Particle Scale

Pyro Solver sub-net

Running into issues of pyro dripping
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May 13th, 2025
I've noticed my smoke emits very visible imperfections when the look I am aiming for has a smoother trail appearance.

Pyro Solver Field Settings

Pyro Solver Shape Settings

Current Solaris Set up

I utilized today to take a step back from where I am at currently to understand exactly what needs changing when looking at my reference vs my current render. In doing so I noticed many changes that need to be made.
-Small flames are emitting from the engine, these need to be added.
-My initial trail path is coming from the wrong direction
-Dissipation is set too high
-Losing shape of smoke trail due to turbulence
-Plane angled too high
                            REFERENCE                                                             CURRENT RENDER                                                 
Test Render
Reference
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